Large City: Ii̽chy Syëd Hadfow

Ii̽chy Syëd Hadfow

Ii̽chy Syëd Hadfow
Example Wood Elf architecture.
StateAlveria
ProvenceNto̠ftǟmǟw District
Sub ProvenceMondlaflo̠mstö Zone
RegionI Ûnâ Brush
Founded1254
Community LeaderLord Trgfë
Area84 km2 (33 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4798 m (15741 ft)
Average Yearly Precipitation287 cm/y (112 in/y)
Population19781
Population Density235 people per km2 (599 people per mi2)
Town AuraEnchantment
Naming
Native nameIi̽chy Syëd Hadfow
Pronunciation/ji̽c/ /sjɛd/
Direct Translation[tropical] [air; weather]
Translation[Not Yet Translated]

Ii̽chy Syëd Hadfow (/ji̽c/ /sjɛd/ [tropical] [air; weather]) is a subtropical Large City located in Mondlaflo̠mstö Zone, Nto̠ftǟmǟw District, within the Alveria.

The name Ii̽chy Syëd Hadfow is derived from the Sylvin language, as Ii̽chy Syëd Hadfow was founded by Iggo, who was culturaly Wood Elf.

Climate

Ii̽chy Syëd Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 8°C (46°F). Ii̽chy Syëd Hadfow receives an average of 287 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Ii̽chy Syëd Hadfow covers an area of nearly 84 km2 (33 mi2), and an average elevation of 4798 m (15741 ft) above sea level.

Overview

Ii̽chy Syëd Hadfow was founded durring the late 14th century in winter of the year 1254, by Iggo. The establishment of the new community went well, with no major obsticles durring construction.

Ii̽chy Syëd Hadfow was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ii̽chy Syëd Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ii̽chy Syëd Hadfow is buildings are arranged arround a network of spacious baked earthen streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Ii̽chy Syëd Hadfow weathering a full scale bombardment durring a siege. Astonishigly, the budget focused millitary grade defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Ii̽chy Syëd Hadfow gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Ii̽chy Syëd Hadfow brings to mind.

Civic Infrastructure

Ii̽chy Syëd Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ii̽chy Syëd Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ii̽chy Syëd Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ii̽chy Syëd Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ii̽chy Syëd Hadfow's parks.

Ii̽chy Syëd Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ii̽chy Syëd Hadfow.

Ii̽chy Syëd Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ii̽chy Syëd Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ii̽chy Syëd Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ii̽chy Syëd Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ii̽chy Syëd Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ii̽chy Syëd Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ii̽chy Syëd Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ii̽chy Syëd Hadfow's public wards, blessings, and other arcane systems.

Ii̽chy Syëd Hadfow has an Administrative Academy which trains individuals in the administrative arts.

Ii̽chy Syëd Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ii̽chy Syëd Hadfow's grid is powered by a direct leyline tap.

Ii̽chy Syëd Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ii̽chy Syëd Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Ii̽chy Syëd Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Ii̽chy Syëd Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ii̽chy Syëd Hadfow's natural decorations nor waterways.

Ii̽chy Syëd Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ii̽chy Syëd Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ii̽chy Syëd Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ii̽chy Syëd Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Ii̽chy Syëd Hadfow there is always just enough rain to be annoying.

The Butterfly/Moth near Ii̽chy Syëd Hadfow are known to be almost tame, such that they can be put to domestic use.

Ii̽chy Syëd Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Abjuration energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 59
  • Farm Laborer: 98
  • Hunters: 76
  • Milk Maids: 54
  • Ranchers: 25
  • Ranch Hands: 57
  • Shepherds: 54
    • Farmland: 79717 m2
    • Cattle and Similar Creatures: 4945
    • Poultry: 59343
    • Swine: 3956
    • Sheep: 197
    • Goats: 39
    • Horses, Mounts, and Beasts of Burden: 1978

Craftsmen

  • Arms and Toolmakers: 38
  • Blacksmiths: 43
  • Bookbinders: 24
  • Buckle-makers: 26
  • Cabinetmakers: 49
  • Candlemakers: 73
  • Carpenters: 62
  • Clothmakers: 56
  • Coach and Harness Makers: 21
  • Coopers: 47
  • Copper, Brass, Tin, Zinc, and Lead Workers: 27
  • Copyists: 18
  • Cutlers: 16
  • Fabricworkers: 43
  • Farrier: 101
  • Furriers: 12
  • Glassworkers: 61
  • Gunsmiths: 43
  • Harness-Makers: 19
  • Hatters: 39
  • Hosiery Workers: 14
  • Jewelers: 21
  • Leatherwrights: 44
  • Locksmiths: 19
  • Matchstick makers: 31
  • Musical Instrument Makers: 28
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 30
  • Plasterers: 27
  • Pursemakers: 32
  • Roofers: 21
  • Ropemakers: 20
  • Rugmakers: 18
  • Saddlers: 35
  • Scabbardmakers: 39
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 19
  • Soap and Tallow Workers: 69
  • Tailors: 188
  • Tanners: 24
  • Upholsterers: 27
  • Watchmakers: 26
  • Weavers: 56
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 27
  • Booksellers: 32
  • Butchers: 50
  • Chandlers: 48
  • Chicken Butchers: 57
  • Entrepreneurs: 20
  • Fine Clothiers: 52
  • Fishmongers: 50
  • Florists: 12
  • Potion Sellers: 34
  • Resellers: 76
  • Spice Merchants: 27
  • Wine-sellers: 38
  • Wheelwright: 31
  • Woodsellers: 18

Service workers

  • Bakers: 141
  • Barbers: 84
  • Coachmen: 27
  • Cooks: 73
  • Doctors: 42
  • Gamekeepers: 30
  • Grooms: 17
  • Hairdressers: 68
  • Healers: 59
  • Housekeepers: 58
  • Housemaids: 94
  • House Stewards: 58
  • Inns: 18
  • Laundry maids: 33
  • Maidservants: 65
  • Nursery Maids: 35
  • Pastrycooks: 65
  • Restaurateur: 76
  • Tavern Keepers: 82

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 42
  • In-Town Couriers: 42
  • Long Haul Couriers: 46
  • Dockyard Workers: 43
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 54
  • Millers: 44
  • Miners: 43
  • Oilmen and Polishers: 32
  • Postmen: 43
  • Pure Finder: 25
  • Skinners: 56
  • Sugar Refiners: 11
  • Tosher: 31
  • Warehousemen: 76
  • Watercarriers: 44
  • Watermen, Bargemen, etc.: 58

Skilled Laborers

  • Accountants: 26
  • Alchemist: 30
  • Clerk: 41
  • Dentists: 19
  • Educators: 52
  • Engineers: 28
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 20
  • Pharmacist: 23
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 19
  • Bankers: 26
  • Civil Clerks: 49
  • Civic Iudex: 22
  • Consultants: 12
  • Exorcist: 43
  • Fixers: 22
  • Kami Clerk: 37
  • Landlords: 36
  • Lawyers: 23
  • Legend Keepers: 31
  • Militia Officers: 179
  • Monks, Monastic: 59
  • Monks, Civic: 61
  • Historian, Oral: 39
  • Historian, Textual: 23
  • Policemen, Sheriffs, etc.: 47
  • Priests: 82
  • Rangers: 26
  • Rat Catchers: 31
  • Scholars: 31
  • Spiritualist: 37
  • Slayers: 10
  • Storytellers: 67
  • Military Officers: 70

Cottage Industries

  • Brewers: 59
  • Comfort Services: 70
  • Enchanters: 22
  • Herbalists: 21
  • Jaminators: 63
  • Needleworkers: 68
  • Potters: 31
  • Preserve Makers: 59
  • Quilters: 29
  • Seamsters: 104
  • Spinners: 54
  • Tinker: 21
  • Weaver: 48

Artists

  • Actors: 21
  • Architects: 7
  • Bards: 31
  • Costumers: 12
  • Dancers: 23
  • Drafters: 13
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 19
  • Musicians: 56
  • Painters, Art: 10
  • Playwrights: 20
  • Sculptors, Art: 17
  • Wood Carvers: 68
  • Writers: 79

Produce Industries

  • Butter Churners: 68
  • Canners: 63
  • Cheesmakers: 68
  • Ice Merchants: 8
  • Millers: 41
  • Picklers: 32
  • Smokers: 25
  • Stockmakers: 21
  • Tobacconists: 30
  • Tallowmakers: 47

7471 of Ii̽chy Syëd Hadfow's population work within a Foundational Occupation.

10926 of Ii̽chy Syëd Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1384 (7%) are noncontributers.

Points of Interest

Ii̽chy Syëd Hadfow is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

POI

History

The the a set of armbands of Wild Magic, an a set of armbands imbued with great amounts of Wild Magic energies was created near Ii̽chy Syëd Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History